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- Compress to DXT1c/DXT3/DXT5 image without mask.
- Compress to DXT1a/DXT3/DXT5 image with 1bit alpha.
- Compress to DXT3/DXT5 image with transparency.
(no compress if image/TGA is smaller)
(no compress for DXT3 if image is DXT5)
(no mipmaps for icons and bookarts)
- Resize 4x4, if image is pattern (not lost quality)
- Make Textures whit mipmaps (only when compressing)
(no mipmaps for icons, menu_*, bookart)
- Delete BMP or TGA if exist DDS with same name.
- Delete Thumbs.db and others unecessaries files
- Remove alpha channel, when full covering a image.
- Find Lost Textures (see tips).
(search in textures, textures\"author",
default_folders (see TIPS), morrowind.bsa,
bloodmoon.bsa, tribunal.bsa)
- Fix bugs in Meshes (crash game/overflow).
(bad parameters, b001, b013, b513)
- Organize/Move/Rename textures using "Reorder MORROWIND.ren"
(dont move if texture is overlap of morrowind.bsa,
tribunal.bsa or bloodmoon.bsa)
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