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MSFD UsedOnMe function

UsedOnMe, “Object ID”           (returns Boolean/short)
     if ( UsedOnMe, Misc_pot_redware_01 )
 
According to helpfile:
"Returns true if the “Object ID” has been used on the calling object. This is used for scripts that make objects do certain things of the player uses an object on it."
According to current knowledge this function is broken.