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MSFD Special werewolf global variables

 
 
[no fix] PCknownWerewolf (is short global)
 
A global variable that indicates whether the PC is a known werewolf
 
 
[no fix] PCWerewolf      (is short global)
 
Set to 1 when player is werewolf. Used in controlling numerous werewolf scripts.
It works in the same way as PCVampire:
-1 = Player has been cured of lycanthropy and cannot become a werewolf again
0 = Player is not a werewolf
1 = Player is a werewolf
 
 
[no fix] WerewolfClawMult (is float global)
 
A multiplier for claw damage. Exact formula unclear, see werewolf scripts for reference.