iLevelupTotal - сколько повышений навыков всего требуется для того чтобы перейти на новый уровень
Значение по умолчанию: 10
Код из OpenMW:
if skill in player.majorSkills:
totalIncreases += iLevelUpMajorMult
attribCounter[skill->basicAttribute] += iLevelUpMajorMultAttribute
elif skill in player.minorSkills:
totalIncreases += iLevelUpMinorMult
attribCounter[skill->basicAttribute] += iLevelUpMinorMultAttribute
elif skill in player.miscSkills:
attribCounter[skill->basicAttribute] += iLevelupMiscMultAttriubte # note game setting name has a typo
if totalIncreases >= iLevelUpTotal:
level up becomes available
totalIncreases -= iLevelUpTotal # note rollover mechanic
attribCounter[8] = [0,0,0,0,0,0,0,0]