iDispAttackMod - модификатор отношения NPC к игроку когда тот совершает нападение.
Значение по умолчанию: -10
Код из OpenMW:
if crime is killing:
fightTerm, dispTerm = iFightKilling, iDispKilling
if crime is assault, observed:
fightTerm, dispTerm = iFightAttacking, iDispAttackMod
if crime is assault, victim:
fightTerm, dispTerm = iFightAttack, fDispAttacking
if crime is theft:
fightTerm, dispTerm = fFightStealing * stack value, fDispStealing * stack value
if crime is pickpocket, observed:
fightTerm, dispTerm = iFightPickpocket, fDispPickpocketMod
if crime is pickpocket, victim:
fightTerm, dispTerm = 4 * iFightPickpocket, fDispPickpocketMod
if alarmTerm <= 0: alarmTerm = 1.0
if crime is trespass:
fightTerm, dispTerm = iFightTrespass, iDispTresspass