fDifficultyMult - модификатор сложности, влияет на наносимый урон игроку
Значение по умолчанию: 5
Код из OpenMW
difficulty : int [-100..100]
difficultyTerm = 0.01 * difficulty
if defender is player:
if difficultyTerm > 0:
x = fDifficultyMult * difficultyTerm
else:
x = difficultyTerm / fDifficultyMult
elif attacker is player:
if difficultyTerm > 0:
x = -difficultyTerm / fDifficultyMult
else:
x = fDifficultyMult * -difficultyTerm
else:
x = 0
damage *= 1 + x